Audio Technical Artist, Unreal

Job Description

Posted on: 
February 24, 2022

We are looking for a Technical Audio Artist to implement and mix the audio assets (SFX, voices, ambiences and music) provided by the Audio team to create and promote Illuvium's AAA NFT RPG game and auto-battler, and open-world RPG experience. With our AAA Art teams, you will implement sounds and code functionalities and mechanics in Unreal within a multidiscipline environment, alongside the Audio team, which uses Audiokinetic Wwise.


  • Take the SFX created by the Audio team and bring the immersion/feedback to the player by building elaborate AAA implementation techniques
  • Create blueprints, develop tools, automate tasks and all post-process materials in Unreal Engine 4
  • Assist the Audio team in implementing Interactive Music in the Unreal side (game calls)
  • Mix the game's audio assets before launch
  • Quickly solve issues related to Audio
  • Thrive in a dynamic, fast-paced environment
  • Be proactive in being aware of all of the aspects of the game (game design, level design, art, animation, 3D objects, environment, AI, scenario, etc.) to understand the game's needs as they relate to sound

Job Requirements

  • Expert in Unreal Engine: experience creating blueprints, developing tools, automating tasks and all post-process materials in Unreal Engine 4
  • Experience with programming in C++
  • Experience in audio pipeline development and Sources Control workflow
  • Strong interest in sound and music
  • Ability to talk to programmers, artists, producers, and designers and explain technical issues in a clear and approachable manner

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