Illuvium

Junior Technical Artist

Job Description

Posted on: 
May 18, 2022

We are looking for a talented and experienced Junior Technical Artist who has versatile skills in different disciplines, primarily Unreal Engine, animation/technical animation, visual effects, and source control.

Responsibilities

  • Work closely with the art team and technical art team to maintain a consistent and continually improving aesthetic across all 3D assets in the game on a budget
  • Work in Unreal Engine 4 for project organization, asset management, optimization and blueprinting and scripting in general
  • Maintain and help other team members in 3D artwork workflows, using Unreal, Maya, Photoshop and Git SCM.
  • Manage and enhance the player experience using animation and FX in Unreal Engine 4
  • Work on 3D asset optimization tasks to achieve the highest quality visuals with minimal impact on lower-spec systems

Job Requirements

  • Understanding of creating high quality, performance assets on a budget
  • Strong technical knowledge, preferably with scripting or coding experience
  • Experience with Unreal Engine, including asset creation, management and optimization
  • Understanding of how game animation works and animations workflows in general
  • A decent level of scripting and preferably coding experience in Game Engine
  • Proficient enough on Git SCM to help, coach and manage other team members
  • Proactive, team player mindset with excellent communication skills and hands-on mentality
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